Large City: Cèro-diya Îè

Cèro-diya Îè

Cèro-diya Îè
Example Iron Elvish architecture.
StateUnion of Engineers
ProvenceSolonbelmana County
RegionVagetinubi Basin
Founded1173
Community LeaderCity Manager Glêpîre
Area271 km2 (108 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation2270 m (7447 ft)
Average Yearly Precipitation232 cm/y (91 in/y)
Population63548
Population Density234 people per km2 (588 people per mi2)
Town AuraAbjuration
Naming
Native nameCèro-diya Îè
Pronunciation/ˈcèro/ /ˈdija/
Direct Translation[scared; afraid] [brush; beard; brush (for hair)]
Translation[Not Yet Translated]

Cèro-diya Îè (/ˈcèro/ /ˈdija/ [scared; afraid] [brush; beard; brush (for hair)]) is a subtropical Large City located in the Solonbelmana County of the Union of Engineers.

The name Cèro-diya Îè is derived from the Sylvin language, as Cèro-diya Îè was founded by Zëd, who was culturaly Iron Elvish.

Climate

Cèro-diya Îè has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 25°C (77°F). Cèro-diya Îè receives an average of 232 cm/y (91 in/y) of precipitation, most of which comes in the form of rain during the summer. Cèro-diya Îè covers an area of nearly 271 km2 (108 mi2), and an average elevation of 2270 m (7447 ft) above sea level.

Overview

Cèro-diya Îè was founded durring the late 13th century in spring of the year 1173, by Zëd. The establishment of Cèro-diya Îè was somewhat plagued by a lack of willing colonists, leading to Zëd electing to pay people to resettle in Cèro-diya Îè.

Cèro-diya Îè was built using the conventions of Iron Elvish durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Cèro-diya Îè is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Cèro-diya Îè is buildings are arranged arrounded highly ordered system of premissive cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Cèro-diya Îè's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Astonishigly, the political statment focused walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look arround Cèro-diya Îè reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual.

Civic Infrastructure

Cèro-diya Îè possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Cèro-diya Îè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Cèro-diya Îè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Cèro-diya Îè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Cèro-diya Îè's parks.

Cèro-diya Îè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Cèro-diya Îè.

Cèro-diya Îè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Cèro-diya Îè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Cèro-diya Îè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Cèro-diya Îè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Cèro-diya Îè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Cèro-diya Îè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Cèro-diya Îè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Cèro-diya Îè's public wards, blessings, and other arcane systems.

Cèro-diya Îè has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Cèro-diya Îè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Cèro-diya Îè's grid is powered by an arcane means.

Cèro-diya Îè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Cèro-diya Îè has a first rate hospital which caters to anyone in need of long term medical care.

Cèro-diya Îè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Cèro-diya Îè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Cèro-diya Îè's natural decorations nor waterways.

Cèro-diya Îè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Cèro-diya Îè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cèro-diya Îè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cèro-diya Îè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Cèro-diya Îè's town hall was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, spring is recurring in Cèro-diya Îè.

The Gravebound near Cèro-diya Îè are known to be more aggressive than normal.

Cèro-diya Îè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Elven High Magic energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 118
  • Farmers: 198
  • Farm Laborer: 353
  • Hunters: 219
  • Milk Maids: 162
  • Ranchers: 80
  • Ranch Hands: 195
  • Shepherds: 154
    • Farmland: 257369 m2
    • Cattle and Similar Creatures: 15887
    • Poultry: 190644
    • Swine: 12709
    • Sheep: 635
    • Goats: 127
    • Horses, Mounts, and Beasts of Burden: 6354

Craftsmen

  • Arms and Toolmakers: 138
  • Blacksmiths: 158
  • Bookbinders: 81
  • Buckle-makers: 84
  • Cabinetmakers: 144
  • Candlemakers: 219
  • Carpenters: 215
  • Clothmakers: 176
  • Coach and Harness Makers: 64
  • Coopers: 158
  • Copper, Brass, Tin, Zinc, and Lead Workers: 88
  • Copyists: 60
  • Cutlers: 53
  • Fabricworkers: 154
  • Farrier: 343
  • Furriers: 41
  • Glassworkers: 219
  • Gunsmiths: 125
  • Harness-Makers: 58
  • Hatters: 123
  • Hosiery Workers: 46
  • Jewelers: 73
  • Leatherwrights: 151
  • Locksmiths: 65
  • Matchstick makers: 93
  • Musical Instrument Makers: 93
  • Painters, Structures and Fixtures: 81
  • Paper Workers: 93
  • Plasterers: 84
  • Pursemakers: 109
  • Roofers: 69
  • Ropemakers: 62
  • Rugmakers: 60
  • Saddlers: 117
  • Scabbardmakers: 131
  • Scalemakers: 71
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 59
  • Shoemakers: 58
  • Soap and Tallow Workers: 201
  • Tailors: 325
  • Tanners: 82
  • Upholsterers: 92
  • Watchmakers: 90
  • Weavers: 192
  • Whitesmiths: 52

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 43
  • Beer-Sellers: 83
  • Booksellers: 96
  • Butchers: 158
  • Chandlers: 167
  • Chicken Butchers: 165
  • Entrepreneurs: 67
  • Fine Clothiers: 162
  • Fishmongers: 167
  • Florists: 38
  • Potion Sellers: 104
  • Resellers: 302
  • Spice Merchants: 83
  • Wine-sellers: 135
  • Wheelwright: 100
  • Woodsellers: 61

Service workers

  • Bakers: 353
  • Barbers: 385
  • Coachmen: 90
  • Cooks: 276
  • Doctors: 123
  • Gamekeepers: 102
  • Grooms: 57
  • Hairdressers: 219
  • Healers: 184
  • Housekeepers: 186
  • Housemaids: 397
  • House Stewards: 198
  • Inns: 60
  • Laundry maids: 115
  • Maidservants: 235
  • Nursery Maids: 119
  • Pastrycooks: 211
  • Restaurateur: 235
  • Tavern Keepers: 288

Specialized Laborer

  • Ashworkers: 87
  • Bleachers: 59
  • Chemical Workers: 35
  • Coal Heavers: 135
  • In-Town Couriers: 147
  • Long Haul Couriers: 144
  • Dockyard Workers: 138
  • Gas Workers: 31
  • Hay Merchants: 52
  • Leech Collectors: 189
  • Millers: 141
  • Miners: 141
  • Oilmen and Polishers: 99
  • Postmen: 147
  • Pure Finder: 83
  • Skinners: 176
  • Sugar Refiners: 36
  • Tosher: 96
  • Warehousemen: 204
  • Watercarriers: 142
  • Watermen, Bargemen, etc.: 204

Skilled Laborers

  • Accountants: 80
  • Alchemist: 92
  • Clerk: 141
  • Dentists: 62
  • Educators: 184
  • Engineers: 96
  • Gardeners: 64
  • Mages: 47
  • Plumbers: 69
  • Pharmacist: 74
  • Professors: 28
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 61
  • Bankers: 91
  • Civil Clerks: 154
  • Civic Iudex: 73
  • Consultants: 41
  • Exorcist: 154
  • Fixers: 79
  • Kami Clerk: 128
  • Landlords: 128
  • Lawyers: 77
  • Legend Keepers: 109
  • Militia Officers: 529
  • Monks, Monastic: 192
  • Monks, Civic: 181
  • Historian, Oral: 135
  • Historian, Textual: 75
  • Policemen, Sheriffs, etc.: 147
  • Priests: 302
  • Rangers: 90
  • Rat Catchers: 94
  • Scholars: 97
  • Spiritualist: 111
  • Slayers: 37
  • Storytellers: 259
  • Military Officers: 219

Cottage Industries

  • Brewers: 181
  • Comfort Services: 235
  • Enchanters: 72
  • Herbalists: 70
  • Jaminators: 219
  • Needleworkers: 235
  • Potters: 104
  • Preserve Makers: 186
  • Quilters: 89
  • Seamsters: 317
  • Spinners: 176
  • Tinker: 72
  • Weaver: 154

Artists

  • Actors: 71
  • Architects: 24
  • Bards: 97
  • Costumers: 38
  • Dancers: 72
  • Drafters: 42
  • Engravers: 51
  • Fine Furniture Carpenters: 31
  • Glaziers: 69
  • Inlayers: 60
  • Musicians: 192
  • Painters, Art: 32
  • Playwrights: 68
  • Sculptors, Art: 52
  • Wood Carvers: 211
  • Writers: 219

Produce Industries

  • Butter Churners: 211
  • Canners: 198
  • Cheesmakers: 211
  • Ice Merchants: 28
  • Millers: 132
  • Picklers: 105
  • Smokers: 80
  • Stockmakers: 73
  • Tobacconists: 97
  • Tallowmakers: 147

24240 of Cèro-diya Îè's population work within a Foundational Occupation.

34860 of Cèro-diya Îè's population do not work in a formal occupation, but do contribute to the local economy. 4448 (7%) are noncontributers.

Points of Interest

Cèro-diya Îè is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

POI

History

The the a suit of mail and plate armour of Conjuration, an a suit of mail and plate armour imbued with notable amounts of Conjuration energies was created in Cèro-diya Îè by in time immemorial, reportedly some time during the late 2nd century.

History